AI Insights · Timothy · June 2021
Top 5 Space Games on Android in Bulgaria - Q2 2021
Discover the performance trends of the top 5 space games on the Android platform in Bulgaria during Q2 2021, including weekly downloads, revenue, and active users.
In Q2 2021, the top 5 space games on Android in Bulgaria showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Star Trek™ Fleet Command from Scopely saw fluctuations in both revenue and engagement. Weekly revenue peaked at approximately $2.8K in early April but experienced a decline towards the end of the quarter, closing at around $1.8K. Weekly downloads ranged between 13 and 67, with a noticeable spike mid-May. Active users showed a modest decline from 115 to 88 over the quarter.
ELECTRONIC ARTS's Star Wars™: Galaxy of Heroes performed consistently well. Weekly revenue saw a significant increase from $406 in late March to a peak of $1.5K in early May, stabilizing around $959 by the end of June. Downloads were relatively stable, averaging around 80 per week. Active users remained strong, fluctuating between 6.4K and 8.6K throughout the quarter.
Stellaris: Galaxy Command, published by GameBear Tech, experienced a decline in both revenue and downloads. Weekly revenue dropped from $366 in late March to $186 by the end of June. Downloads also decreased, with a low of 3 in mid-June before slightly recovering to 19. Active user data was minimal, with only one recorded week showing 10 active users.
Infinite Galaxy by CamelStudio showed steady growth. Revenue increased from $303 in late March to $367 by the end of June. Weekly downloads saw a peak of 471 in early June but generally maintained a range of 220 to 276. Active users grew from 427 at the beginning of the quarter to 479 by the end, peaking at 672 in early June.
Finally, Ark of War: Aim for the cosmos from SevenPirates had a mixed performance. Revenue peaked at $610 in late June, despite some weeks showing minimal earnings. Downloads varied, with a high of 38 in late June. Active users remained relatively stable, ending the quarter at 114 from an initial 107.
For more detailed insights and data, visit Sensor Tower.